# -*- coding: utf-8; mode: tcl; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- vim:fenc=utf-8:ft=tcl:et:sw=4:ts=4:sts=4 PortSystem 1.0 PortGroup github 1.0 PortGroup xcode 1.0 github.setup nevyn cfxr 0.3.3 platforms darwin categories audio aqua license MIT maintainers orthogonalspace.ca:reid description A generator for simple sound effects. long_description A port of DrPetter's sfxr with a native Mac UI. \ In DrPetter's words: Its original purpose was to provide a \ simple means of getting basic sound effects into a game for \ those people who were working hard to get their entries \ done within the 48 hours and didn't have time to spend \ looking for suitable ways of doing this. homepage http://thirdcog.eu/apps/cfxr checksums rmd160 1ecbd92c9e803dbe095985bf0b8c1d0efbec9413 \ sha256 3d44403e1a4128f7645916bd4c749b01c43664b2d47af5b8b97292d7aa212b04 \ size 176181 patchfiles patch-cxr-signing.diff post-patch { reinplace "s|/Library/Frameworks/SDL.framework|${frameworks_dir}/SDL.framework|g" \ ${worksrcpath}/${name}.xcodeproj/project.pbxproj } # on MacPorts, xcode projects build twice, once at build, once at destroot # this project tries to set a symlink and that fails if it is already there # so disable the (redundant) build phase build {} xcode.configuration Release xcode.build.settings FRAMEWORK_SEARCH_PATHS=${frameworks_dir} xcode.destroot.settings FRAMEWORK_SEARCH_PATHS=${frameworks_dir} depends_lib port:libsdl-framework port:libsdl