MathLib.random returns a pseudorandom value between 0.0 and 1.0, inclusive. The repeated invocation of the function gives an approximately uniform distribution of numbers in that range.
eglx.lang
static function random() returns (float);
After the following code runs, the value of result is a floating point number:
result Float = MathLib.random();
In the case of Java™, EGL uses methods in the Java StrictMath class that are equivalent to the EGL functions. This usage ensures that the runtime behavior is the same for every Java Virtual Machine.
Target | Issue |
---|---|
Java | No issues. |
JavaScript | No issues. |