DojoTextField widget

The DojoTextField widget defines a text box containing a single line of text. This widget is based on the Dojo dijit.form.ValidationTextBox definition.

Here are the supported fields:
constraints
A dictionary that is used as an argument during the invocation of functions that in turn validate user input. Those functions are referenced by the validators field and are referred to as validator functions.
The content of the dictionary is appropriate to your business need. Here is an example assignment:
constraints = new Dictionary{timeFormat = "hh:mm:ss"}

In this case, a validator function might return an error message if the user's input is not formatted to show hours, minutes, and seconds with intervening colons.

inputRequired
A Boolean value that indicates whether input is required. The error message in this case is the value of the inputRequiredMessage field.

This validation precedes any others, but is active only after the field gains focus after having lost focus.

inputRequiredMessage
A string that is displayed when the InputRequired field is true, the text field has no content, and the field gains focus after having lost focus. The message is displayed in an output field that is provided for you.

If the inputRequiredMessage field is not present, the error message is the following string, as appropriate to the locale: “This value is required”.

Note: To set the locale used in the Rich UI editor, see the directions for the Languages tab in “Setting preferences for Rich UI appearance.” To set the runtime locale at deployment time, see “Adding Rich UI deployment entries in the EGL deployment descriptor.”
maxLength
The maximum number of characters that can be typed into the field.
placeholder
A string that is displayed in the Dojo text field but that is removed as soon as the user clicks into the field. The string is re-displayed in the field whenever the field is empty and the user is not working there.
promptMessage
A string that prompts the user's input. When the text field gains focus, the string is displayed next to the text field, in an output field that is provided for you, and the display continues until the user begins adding or changing content. To further set the string position, set the tooltipPosition field.
readOnly
A Boolean value that indicates whether the text field is protected from user input.
selectOnClick
A Boolean value that indicates what happens when the user clicks from outside the text field into the field:
False (the default)
The content of the text field is not selected. The update cursor is displayed at the click position.
True
The content of the text field is selected. Any subsequent click displays the update cursor at the click position, and the content of the text field is no longer selected.
text
The string content of the Dojo text field.
textCase
A string constant that indicates what happens to the case of the input when the user finishes typing and navigates to another field. One of the following values:
CASE_NONE (the default)
The user's string is left as is.
UPPER_CASE
The user's string is set to uppercase.
LOWER_CASE
The user's string is set to lowercase.
PROPER_CASE
The first letter in each word is set to uppercase, as if the string were a title.
tooltipPosition
An array of string constants that specify a sequence of message positions in order of your decreasing preference.

The EGL runtime code tries each constant in the array in turn. The message is displayed as appropriate for a given constant in the array unless the space in the window or scrolling area is insufficient. If the space is insufficient, the handler tries the direction that is represented by the next constant in the array.

The following constants are valid:

TOOLTIP_AFTER
The message is displayed to the right of the text field.
TOOLTIP_BEFORE
The message is displayed to the left of the text field.
TOOLTIP_ABOVE
The message is displayed above the text field.
BELOW
The message is displayed below the text field.

If no values are usable for space reasons, the message is displayed on top of the field.

If you do not specify any values, the value of tooltipPosition is [DojoLib.AFTER, DojoLib.BEFORE].

trim
A Boolean value that indicates whether preceding and trailing blanks are removed when the user finishes typing and navigates to another field.
validators
An array of validator functions that are invoked in array-element order in response to each user keystroke. If the user's input passed validation in a given function, that function indicates the success by returning a null or blank; and only in that case is the next function in the array invoked. If the user's input did not pass validation, the function indicates a failure by returning a nonblank string.

The sequence of validators is invoked at each keystroke.

If the Dojo text field is referenced by a controller, you can code controller-specific validator functions, which are wholly separate from the functions being described. The controller-specific functions are invoked only if the field-specific validation is successful and only after the widget loses focus.

For details on controllers, see “Rich UI validation and formatting.”

Each of the field-specific validator functions conforms to the following Delegate part:
Delegate Validator(input String in, constraints dictionary in)
         returns(string?) end
input
The user's collected input, including characters from previous keystrokes in the same Dojo text field.
constraints
A dictionary that provides information used to construct a regular expression or to guide processing inside the validator functions. For example, the dictionary might specify the user's level of security.
string?
A null or blank (if no error occurred) or a nonblank string (to indicate that an error occurred).

You might want to invoke, from your validator, one or more of the functions provided in the DojoLib library.

The following functions are specific to the EGL Dojo widget types that support view-level validation, as listed in “Rich UI validation and formatting”:
getValidState
Is solely for internal use.
showErrorIndicator
Accepts a Boolean value that sets or clears the error indicator in the widget. Here is the function prototype:
function showErrorIndicator(aboolean boolean in);
showErrorMessage
Accepts an error message for display in the error-message tooltip near the widget. The tooltip is shown when the widget gains focus and is hidden when the widget loses focus. Here is the function prototype:
function showErrorMessage(msg string in);

Other supported fields and functions are described in the following topics in the EGL Programmer’s Guide: “Rich UI widget fields” and ”Rich UI widget functions.”

Use of this widget requires the following statement:
import dojo.widgets.DojoTextField;